Gates Cove
 
December of 2009 fells like forever ago, and I almost want to just give up, it was 26th of December 2010 when Gates Cove was rejected, I felt horrible, a year of work, not accepted. So I worked hard, many betas, lots of feedback. Deadlines came and went, constantly changing. 

Below are a few tweaks, I haven't worked on Gates Cove in weeks, and you guys can tell.

But I have some works which I will be requesting.
I added a town hall which needs lots of work, I need to also work on the palm tree area and perhaps add something there, also a beach lot which you can tell needs lots of tweaking. 
 
 
Hello fellow Internet what-a-ma-calls it. Anyway after spending a few hours in CAW I fixed a large majority of the bugs as well as some other ones.
Here are the Fixed
  • Major Re-tweaks of the Town Area
  • Adding over 10 new lots
  • Fixed Routing for a section of the Island
  • Added Lot Ownership and Renaming (Thanks to an Updated Master Controller, go Twallan)
  • FLOATING TREE SYNDROME!!!
  • Road Grading and Smoothing
  • General Terrain sculpting

Some areas which still need some work
  • Reducing of Trees  (I went way overboard last time)
  • Lot straightening
 
 
Hello there of fine and wondrous community. For a while now, I have mainly been incredibly busy and had not much time to work on Gates Cove, but I have done some re-tweaks such as with the centre of town or with trees and terrain painting. 
So as you would expect here are the changes:
At this rate The Sims 3 Pets will be out before Gates Cove is released:-[
  • Major Re-tweaks of the Town Area
  • Adding over 10 new lots and much lot straining
  • Fixed Routing for a section of the Island
  • Fixed Mrs. Babysitter, which defaulted to Paparazzi
  • Added Lot Ownership and Renaming (Thanks to an Updated Master Controller, go Twallan)
  • Reducing of Trees  (I went way overboard last time)
  • FLOATING TREE SYNDROME!!!
  • Road Grading and Smoothing
  • General Terrain sculpting 
I have not ETA for this update but it will come soon. 
Edit: There also with be a Gates Cove Launch Trailer 

 
Working 30/07/2011
 
I have been on and off Gates Cove for awhile now, I am hoping it can be finished...ever...I mean it has been since December of 09 which I started to work on this project, and so much has changed I want to get this project, and I have put a heap of work into it, and it would be shame to give it up. 
Picture
Although I have done some more tweaking adding to the Version 3.1 check-list such as redoing of the FacePlace, fixing unused space

 
 
I know Gates Cove is way over schedule and should have been released last year, but I have some tweaks in v3.1

  • New and Improved Terrain Painting
  • Improved Foliage
  • Lot Edge Leveling and Smoothing

 
 
 
 
 
 
Picture
I have attached an image about the next changes for Gates Cove 3.1. It includes terrain and flora fixes mainly. 
 
 
Hello, me again, 
I have been incredibly busy and haven't been able to post for over few months, no I am not dead and this is my reincarnated robot posting :-p. I have been working quite hard on mainly the feedback thread which I have been working with TVRedesigns who has had some huge help mainly with terrain and trees, as Gates Cove is well over a year old now it has started to become labourous the work on Gates Cove, I have really lost interest in it as I am becoming quite bored of doing the same thing over and over, but I have put so much effort into Gates Cove that I have to finish it. I have mainly two areas to focus on, which are terrain and world objects. The problem with Gates Cove is the amount of time I have put into it, I am goinbg back and fixing things that I had fixed such as terrain
Picture
Above is a picture of what I thought was good Flora and Fauna but it was just randomly placed and now i have to fix it.
Picture
Quite poor terrain painting.
Picture
Some terrain painting fixes.
 
 
After a few days of work, I have completed the thread, it has currently not been sent under reviewal as I am going back and forth with the moderators on guidelines etc. 
 
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